![]() ![]() They’ve been scouting the place for a while and the Heir has deemed them ready enough to fight the creature that resides within. Safe to say that this is everybody’s least favorite location. The cove… this place has always fucked with their heads, more than any other place they’ve been to. Victory loves preparation.They knew going into this that it was going to be different from the other creatures they have fought until now. Don’t forget to put trinkets on your heroes. Occultist has access to two powerful single target stun.Lots of healing capacity between three healers.Arbalest can reveal the abundance of stealth enemies.All members can move enemies to force them to resort to weaker abilities.Mark synergies help get rid of enemies quickly.Plague Doctor cures bleeds and can blight fish enemies.Occultist is also good at killing eldritch. ![]() Occultist can move backliners out of position.Abomination can blight two positions at once.Man at arms can tank heavy damage and protect weaker heroes.Plague Doctor can heal blight and bleed attacks.Arbalest can clear marks to reduce enemy damage output.All party members can move enemies out of position.Weald enemies are vulnerable to movement attacks.Mark synergy for heavy single target damage.Heroes can multiple hit enemies with bleed attacks.The evasive heroes are good against the low accuracy enemies unless marked.The weald is very similar to the warrens.There are plenty of bleed abilities in the comp.Mark synergies between Houndmasters and occultist.Camping skills provide surprise bonuses for this party.Stress and self-heals along with good evasion.All party members can hit multiple enemies. ![]() Trade-damage potential from the first listed party for more stable and safe lineup. ![]()
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